Edifico Help Table of Contents

Welcome to Edificio Help. Browse the following links to find out more about the functionality of this program.

Overview of Edificio
Getting Started

Edificio Tools

Working with Building Components
Creating Buildings from Scratch
Troubleshooting

Printable version of all Edificio Help Pages.

Or alternately you can click on an area of the interface below and jump to the section covering that area.

save button file menu edit menu facility menu print screen button clear screen button change building color button zoom button wall view button flip button center view button preview panel ground level input floor level view property table working with buildings create new building rotate building


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Edificio
Edifico Overview

Overview

For the facility model, VISAC utilizes the standard geometry package BRL-CAD. This package was chosen for its compatibility with many other codes [e.g., EVA-3D, MEVA, PATRAN, ADINA, EPIC-2, PSARC, and NASTRAN (U.S. Army, 1991)]. A full description of the many uses of BRL-CAD can be found on ARL's BRL-CAD web site http://ftp.arl.army.mil/brlcad/. However, unlike many CAD packages, BRL-CAD uses solid geometry; therefore, it is almost impossible to convert models from typical geometry packages that use surface orientation to BRL-CAD. All BRL-CAD model generation typically must be performed using the primitive graphical user interface MGED provided with the BRL-CAD package (U.S. Army, 1991). MGED is a GUI intended to provide a means of viewing the model and adding or modifying geometric bodies within it; nonetheless, its editing capabilities are less than desirable.

Because of the editing limitations found within MGED, a high-level geometry editing package has been developed within VISAC. The purpose of this editor is to provide a means of constructing a nuclear facility from basic building blocks within a few minutes instead of the days or weeks that it would normally take by using MGED.


Edificio Examples

This timesaving can be accomplished by assuming that most nuclear facilities are constructed of the same basic building types. For the construction of a simple Pressurized Water Reactor (PWR), several buildings would be chosen from a menu. Typically, the buildings that would be chosen are -- a containment building (that houses the reactor), an auxiliary building (that houses the support equipment), a turbine building (that houses the power production equipment), a diesel generator building (to provide backup power, sometimes located within the turbine building), a transformer building (can also be located within the turbine building), and an intake structure (to provide cooling water for the turbines). An example of this selection process is provided in Figure 1. Not shown in the figure is the ability to rotate the entire building and to show the internal structures (x-ray view). These features will be revealed in Figure 2.

Figure 1. Building a simple nuclear facility from menu boxes.
Figure 2. Components on the third floor of auxiliary building.

It is interesting to note that all of the containment buildings shown look similar; however, each represents a significantly different design (e.g., one represents a small ice condenser unit while another represents a large dry containment). Also, separate containment buildings are provided for the three major U.S. vendors: Westinghouse, Babcock & Wilcox, and Combustion Engineering.

Once a facility is constructed, several modifications can be performed to make the facility match the specific site of interest. These adaptations include moving, adding, and rotating components within the buildings. Components can also be exchanged amongst the various buildings. Figure 2 shows a containment and auxiliary building. The components on the third floor of the auxiliary building are shown in red. As can be seen, the auxiliary building has been rotated 90 degrees from what is visible in Figure 1. Each red component is intended to represent a piece of equipment that will be used in the fault trees. The red circles at the top of the auxiliary building, which correspond to emergency water storage tanks, are required if the intake structure becomes unavailable.

Figure 3 illustrates movement of these tanks along with several pumps (the boxes shifted from the bottom of the building to the top). The figure also demonstrates the addition of several components that represent control consoles, indicated by the black arrow. Lastly, Figure 3 illustrates the addition of a grid that can be used to aid the user in the proper placement of buildings.

Figure 3. Movement of water storage tank and creation of new components.

Example Edificio Windows

BRL-CAD geometry editor.

Screen Shot
Figure 4. Screen shot showing a highlighted critical component.
Screen Shot
Figure 5. Component window with selected critical component highlighted. Note that this component is a multi-region and multi-floor component. The elevation bar to the right indicates that this component goes through the ceiling and continues on to the next floor above this one.

Contact Information

Contact: Robert H. Morris PO Box 2008, MS 6085
Program Manager Oak Ridge, TN 37830
Modeling and Simulation Group tel: (865) 576-5878
Computational Sciences and Engineering Division fax: (865) 576-0003
Computing and Computational Sciences Directorate email: visac@ornl.gov
Oak Ridge National Laboratory web: visac.ornl.gov
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Getting Started

Topics covered in this section are listed below:

What Can I Do in Edificio?
Program Modes
Bringing in New Buildings
Selecting/Deselecting Buildings
Moving Buildings

Deleting Buildings

 


What Can I Do in Edificio?

The Edificio editor is designed for use with BRL-CAD models of buildings and facilities. It has several modes for differing tasks, such as editing the geometry or components of buildings.

You must begin any editing work on an existing facility, but from there you may delete and add buildings from other facilities in any combination desired. Buildings can be moved in any direction, including changing their elevations. While moves in the cardinal directions are performed by selecting a building and dragging it with the mouse, the elevation is changed in the property table.

Buildings by default are shown from an overhead view. However it is possible to "look into" the building on a floor by floor basis by using the floor level slider. It is also possible to zoom in or out for a better view of a floor or a facility. If you don't see the particular part of the facility you wish to in the current view, you can quickly scroll over to it using the navigator panel.

Many building models have critical components inside which can be moved and manipulated in various ways in edit mode. These show up in red inside the building. Additional information about the components can be found in the critical component window.

You can also create several simple buildings from scratch to add to your facilities. These buildings have various options for customization as well such as size and number of floors. The information about these tools can be found in the section on creating buildings from scratch.


Program Modes

After launching Edificio, the program will be running in one of several modes. The modes are chosen based on the way the program is launched from VISAC. The following modes are available:

Edit Mode: This is the most powerful mode in Edificio, allowing you to customize many aspects of a model, bring in new buildings, and copies of the same building. The user can also copy or delete components and paste them on different floors.

View Mode: This is primarily useful to view a facility design, or floor layouts. Critical components can also be seen in this mode. No changes are allowed by the user in this mode.

Blast Mode: This mode is similar to view mode in that no changes are allowed by the user. However this mode also allows one to place a blast inside or outside of a building. The user can specify the size of the blast and the elevation. This data can be returned to VISAC for more detailed results.

Cross-Hair Mode: Similar to blast mode except that the size of the blast is not determined in Edificio. Again the results will be returned to VISAC for more detailed information.


Bringing in New Buildings

Edificio is always launched with a facility present. If you desire to import new buildings you must be in edit mode, you can do this in two ways. The first will allow you to bring in buildings from the same facility. This is accomplished by selecting a type of building from the drop down menu 'type of building' in the preview panel on the left side of the window as shown below:

Once you have chosen the desired building type, you will see a small thumb nail of the building in the preview panel. Now a double-click anywhere in the building canvas area will place that building into your project. Of course the building can be moved after the initial placement to the desired location.

If you bring in multiple copies of the same type of building, the building and all of its objects will have an '_2' attached to their names. Please note that the number may vary based on how many copies of the building you have present.

 

 

 

 

 

 

 

If you wish to bring in buildings from a different facility than the current one in the preview panel, simply access the facility type menu from the menu bar. Here you will see a list of possible facilities to choose from. Those above the separator are library facilities, and those below are user-created facilities. Choosing one of these options will reset the preview panel to display the different types of buildings present in that facility.


Selecting/Deselecting Buildings

To select a building, simply left click on it. You cannot be in floor view to select a building. If you are in floor view, return the floor view to zero by moving the floor view slider or by closing the critical component window. You will know the building has been selected because it will be outlined with dashed lines.

It is possible to select multiple buildings at the same time as well. This is useful for dragging several buildings together to a new location, without losing their original configuration. To do this, simply left click near the buildings you want to select and drag the mouse. A box will appear and any buildings which are touching this box when you release the mouse button will be selected. All of the buildings selected will now be surrounded by a box with dashed lines. Left clicking on any of these buildings will select the entire group now, and you simply drag the buildings together to the new location and release the mouse button.

Once a single building is selected, information about that building will appear in the property table . Selecting multiple buildings will not cause this information to appear.

To deselect a building or buildings, simply left-click on an empty area in the canvas.


Moving Buildings

Moving buildings is quite simple in Edificio. Simply left-click on the desired building and drag it where you wish. You will know the building is selected when its out-line is marked with black dashed lines. Moving the building to the edges of the screen will increase the size of your facility area and you may not be able to see other buildings as they move off the screen. If you wish to return to the other buildings, try scrolling or using the zoom or center buttons on the tool bar.

You cannot move buildings while looking at the floor view . If you are in floor view, return the floor view to zero by moving the floor view slider or by closing the critical component window


Deleting Buildings

There are three ways to delete buildings. To delete a single building from a facility, simply right click on that building. This will not remove the building from the facility until you save the project. You can also select the building with a left click and choose the delete option from the menu bar to achieve the same result.

The other way to delete buildings is through the clear button. This will delete all buildings from the project instead of just one.


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Edificio Tools & Menus

Edificio Tool Bar save button print screen button clear button color button zoom button wall view button flip button center view button file menu edit menu facility menu create new building rotate building

The various options and buttons on the menu toolbar are covered in this section. You may click on the buttons above to go to the section covering their functions, or alternately the different topics are listed below in alphabetical order:

Center Button
Change a Building's Color
Clear Button
Edit Menu
Facility Menu & Preview Panel
File Menu & Save Button
Flip Button
Floor Level View
Ground Level Input
Navigator Panel
Property Table
Save Screen as JPEG
Wall View Button
Zoom button

 


File Menu & Save Button

 

save button The File Menu does not allow you to import new buildings or facilities. This is done in the facility menu. This menu simply allows you to close the window or save your project. The save can also be accomplished by using the save button (pictured at left)

 


Edit Menu

Cut/Copy/Paste

The edit menu is full of useful tools. The first group of options revolve around manipulating critical components. See the help section on working with critical components for more information.

Rotate Building

center view button

The second group of options have to deal with manipulating the views of the buildings. The first of these is the 'Rotate Building' option. This tool can be used in tandem with the flip tool to position the building in just about any fashion. Before using the rotate option, you must first select the building you desire to rotate by selecting it with a left click of the mouse. The 'Rotate Building' allows you to rotate in preset values of 90, 180, and 270. Choosing to rotate by 'X degrees' will bring up a dialog box where you may input any positive value from 1 to 360. There is also an option for clock-wise or counter-clockwise rotation in this dialog box.

The rotate button (pictured above) can also be used for quick 45 degree rotations in the clockwise direction of whatever building is currently selected.

Show/Hide Grid

Edificio's grid is the gray graph-paper-like set of lines which appear under the buildings to aid the user in determining positions on the canvas. The program starts by default with the grid showing. The grid makes it easier to map the ruler values to a given point on the canvas. However, you can toggle this grid on and off as it suits you through this menu option.

Center View

center view button This tool can be useful if you have created a project which buildings who are so far from each other, that they do not always fit on the screen together, or if you have scrolled to an area on the edge of the project and wish to quickly scroll back to the center of the facility area.

While this tool will not resize and zoom so all buildings are visible, it will take the view to the exact center point of the facility which is often a useful view. This tool is also available through the center button (shown at left).

Print Screen/Save Screen as JPEG

print screen button

If you wish to get a snap shot of just your facility, this option will capture this in a JPEG image and prompt you as to where you would like to save this image. This will not save the entire facility however, just the presently viewed area, including the rulers and scroll bars.

Delete

This option allows you to delete a building you have selected (see deleting buildings for more information).

Clear Screen

clear screen button The clear screen option and the clear button (shown at left) will both allow you to remove all buildings from you project. A dialog box will ask you to confirm that this is your wish before actually removing them. These changes are not permanent until saved,

Change Color

change color button The change color option is available to help you distinguish buildings from each other or mark different buildings in a meaningful way for you. You must first select the building whose color you wish to change by left clicking on it. You may also change a building's display color by choosing a building and clicking on the color button (pictured at left). Both of these actions bring up the color dialog shown below. Simply click one of the small squares to change the color.
 

 


Facility Menu & Preview Panel

previeew panel The facility menu lists all the currently saved facilities in your Library and UserFac directories in a drop down menu called 'type of building'. Any facilities you create will appear only after you have saved and exited Edificio. Usually this menu is accessed in order to bring new buildings into a project. You can see a snapshot of the overall building shape in the preview window after selecting each new building from the drop down menu.

Navigator Panel

previeew panel This panel allows you to quickly moved the main view to the area of the facility you need to view. When you place the mouse over the mini-view pictured here you will see a hand appear. Click with the hand to 'grab' the canvas and move it around as desired. The black box shows the current view. As you drag, the larger main view will change accordingly. Of course if you are currently viewing the entire facility, the navigator panel will not allow you to change the view as there is nothing more to see.

Ground Level Input

This input box allows you to change the ground level for the entire facility. You may only do this when you are not in floor view. By changing this value, you will change the elevation values of all the buildings and components in the entire facility. If you wish to move a building or component relative to the ground, you must edit the sinkage value in the property table to change a building, or edit the elevation of a component in the component window to move components.


Floor Level View

In order to see "inside" a building, you will need to use the floor level slider located on the left of the screen below the preview panel . Floors are hard coded into the building files. By default, all buildings show floor 'zero' (which is the overhead view of the building and not an actual floor) until you move the slider to another number. Choosing an actual floor will also update the property table to display the elevation for that floor. If there are any critical components in that building, choosing to view any floor will cause the critical components window to appear. Likewise, resetting the floor level to zero will hide this window. While you are viewing the floors of a building, you will not be able to select other buildings or delete them. If you wish to do this, you must first set the floor view of this building to zero.


Property Table

The property table is where you will find useful information about basic characteristics of a building such as its name, type, current x/y position, the amount by which the building is sunk into the ground (sinkage), the elevation of the current floor view (if a floor is in view), and also the length and width of the building. Several of these fields are editable by the user.

The x and y locations can be manually changed by clicking on their values and entering in new numbers. The x/y location refers to the upper left hand corner of the building, as if the building were set on an imaginary square slab. This point may not actually be inside the building itself.

The sinkage can also be set by the user by clicking on its value and entering a new one. This will not affect the view on screen, but will affect the geometry of the exported model.

Elevation can also be changed if the building is currently in the over head view (floor zero).


Zoom Button

zoom button The zoom tool allows a user to both zoom in to a project for greater detail or to zoom out to get a broader view of how the buildings are positioned in the facility. By selecting this button, your cursor will transform into a magnifying glass. The zoom button icon will in turn become an arrow pointer.

When you are finished with the zoom tool, simply click on the zoom button (which now displays an arrow pointer) and you will return to regular clicking.

While the zoom tool is enabled, any clicks outside the facility canvas area will still function as normal (i.e. you can save buildings, use the floor level slider, etc.), but clicking in the canvas will enact a zoom (unless you are at the max zoom level either in or out). A left-click will zoom in for greater detail, and a right-click will zoom out for less detail. Also, if there is room on the canvas, the zoom will attempt to center on the point where you clicked.


Wall View Button

wall view button The wall view tool allows a user to view all the walls in all the buildings. Since some of the buildings may have several floors, you may see an odd patchwork of walls in a building. If you desire a floor by floor view, try the floor view slider While in wall view, the selected building will not display its building color, but will be white instead. If the walls are very thin in the building, or if there are no walls, the building may seem to 'disappear'. If this happens, try deselecting the building

 


Flip Button

flip button The flip button will flip any given selected building about the y axis of that building. Before using the flip tool, remember to select a building. The flip will, of course, affect all critical components in the building. You may flip while viewing floors or walls.

 


Create Button

flip button The create button brings up a new dialog window for you. The details about using the create building tools are found explained in the section on creating buildings.

 


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Working with Building Components

In this section you will find details about working with a building's critical components (the red objects seen inside a building in the floor view)

The Critical Component Window
Component Information
Selecting Components
Moving Components
Reset Button
Rotate Button
Create Component Button
Delete Button
Pasting Components
Copy Component Button

 


The Critical Component Window

This window is where you will find all of the basic information about the various critical components you are looking at. In order to access this window you must first select a building (by left-clicking on it) and then select a floor view other than zero. Note that some buildings may not have any critical components, in which case this window will not appear. Once you have this window in view you can access the various tools described below to manipulate the components of that building. Closing this window will also set the floor view of that building back to zero (overhead view).

Component Information

The information for components is divided into three sections. The left section has the current floor number you are viewing and below that, an alphabetical list of all the components on that floor. You can click on the listing for any component and more detailed information will appear on the right side of the window. Clicking on a component in the building will do this as well.

The middle section lists detailed information about the component selected in the left section. You may edit the name of the component if you like as well as the elevation of the component. You may also edit the minimum overpressure (listed as Min Pressure) and maximum overpressure (listed as Max Pressure).

The section on the right shows you both the min an max elevation for all the components on this floor as well as the range of elevations currently occupied by the component you have selected in the left section of this dialog window.


Selecting Components

To select a single component, simply left click on it in the floor view or in the component window. Selecting a components turns it white.

You may select multiple critical components at the same time as well. Simply left click near the components you wish to select and drag a box around the components. When you release the mouse, all components you have selected will now be white. You may now move them together as a group.


Moving Components

After selecting the component(s) you wish to move, simply drag them to the area you wish to place them and release the mouse button. If you attempt to move the component(s) outside of the building, you will not be allowed to do so.

If you wish to move the component(s) to another floor or building, you will need to cut the component(s) first and then select a new building and/or change the floor view. Then you may paste the component(s) into the new location.


Reset Button

reset button The reset button is useful for when you wish to return to the last save for a particular building only, rather than the whole facility. Using this tool will reload the entire building from the last saved point. This may move the location of the building or reset flips and rotations you have. This will also delete any new components you have created since your last save.

 


Rotate Button

reset button The rotate button is just like the rotate option used for buildings except that there are no preset values and this tool is used for critical components only. You must select a component by left clicking on it first. Then choosing the rotate button will bring up a dialog that will allow you to input numbers from 1 to 360. You may rotate the component in clockwise or counter-clockwise fashion by selecting the buttons in the rotate dialog box. If your rotation would place part or all of the component outside of the floor, this rotation will be prohibited.

 


Create Component Button

create component button The create component button is used to add completely new components to a building. Selecting this button will bring up the component creation window (shown below).

This window allows you to create one of three types of components. These components are very simple BRL-CAD solids. Choosing the Rectangle tab will create an arb8 solid. The cylinder will create a trc solid. And the sphere will create an ellg solid. The user must manually enter details about the geometry in the text fields such as height, width, radius, etc. When the correct size and solid have been chosen, clicking the 'ok' button will create the object on the canvas. You can then drag the new object to the building you are working in. After you have dragged the component in the desired location, left click to place it there.

Be careful to input a valid height for the component. If it is too tall, the component will not fit on that floor and you will have to change the height and try again. By default, all components are placed on the floor. Also, if you drag the component in such a way that the component will not fit on the floor where you wish to place it, the editor will not allow this.


Delete Button

create component button The delete button is used to remove a component from the building model. This action can also be accessed through the menu bar using the cut option. Once a component is deleted, it is also copied and can be pasted into other buildings or floors using the paste option from the menu bar .

Pasting Components

create component button After cutting/deleting or copying a component, you may paste it to the screen. You must place it in the current floor view in the building you have selected. You must select paste from the edit menu . Next the component(s) will appear around your mouse as you move around the canvas. When you have the component(s) in the desired position, left-click to place them there.

 


Copy Button

create component button The copy button is used to copy a component from the building model for later pasting back into the facility in the same area or in another one. The copy will be have the same name as the original component, with an additional '@2' or '@3' added onto it (the number will vary based on how many copies of this component there are already in the model) This allows the user to recognize what component the copy is based on. The functions of the copy function are identical to the paste option found in the menu bar .

 


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Help with using the Building Creator

This section explains how you can create your own buildings from scratch to add to your facility. The following links tell you more about the functionality of this tool.

Overview of Building Creator
Types of Buildings

Building Data

Working with Floors

Or select items from the image below to find out their function.

 


Overview of Building Creator

While this tool is called the Building Creator, not all of the structures you can create with it are in fact buildings, but for simplicity's sake we will refer to all of these structures as buildings from here on out.. The Building Creator is designed to allow you to add a number of simple buildings to a facility. You may customize certain aspects of each building depending on what it is. The types of buildings you can create are described below as well as the various aspects you may customize.

The window for the Building Creator is divided into five sections.

1. To choose the type of building you would like to create, select from the list in the upper left section of the window labeled 'Buildings Available'.

2. Once you have selected a building, you will see a sample of the building in the upper right section of the window labeled 'Sample Building' (the building will appear in blue with a white background). This is simply a drawing and does not change if you change the size or other aspects of the building.

3. The middle section of the window has several fields depending on the type of building selected. You can input information into any of these fields to change the information which defines the buildings shape, description, floors, etc.

4. The bottom left section is a 3D representation of the building which changes as you change the physical attributes of the building (length, width, height, and strength). The building is drawn in blue on a black background.

5. The bottom right section is only useful with those buildings that can contain floors such as the rectangular or cylindrical buildings. If one of these is selected, all floors will be displayed at their appropriate elevations and floor thicknesses. Double-clicking on these floors brings up the floor dialog

 


Sample Building

The images displayed in the upper right section of the dialog are static images that give you a general idea of what a typical building of that type would look like.

Preview of Building

The bottom left section of the window displays a preview of what the building will look like. As you change the data in the fields in the middle section the appearance of this preview will change accordingly.

Types of Buildings

Currently there are eight types of pre-generated buildings you can create and then customize. Consult the table below for the characteristics of each building.

Name Edit Length Edit Width Edit Height Edit Strength Has Floors
Rectangular
*
*
*
*
Cylindrical
*
*
*
*
Guard Tower
*
Water Tank
*
Basic Road
*
*
Intersection
*
Road Corner
*
T Intersection
*

The last four entries in this table are all different configurations for roads. If you edit the strength of these, it will increase the thickness of that road. There are three levels of strength: weak, average, and strong. The width of a road is fixed at 20 feet.

If a building has floors, you can edit the appearance of these floors by using the floor level pane.


Building Data

The middle section of the window displays different fields for data entry depending on what type of building you are currently viewing. All buildings need to have a name and a description, however. While most of this information should be self-explanatory, here is a list of the different fields and what data they cover.

Length: corresponds to the measurements in the y plane. The maximum value for this is 1000 feet.

Width: corresponds to the measurements in the x plane. The maximum value for this is 1000 feet.

Height: corresponds to the measurements in the z plane. The maximum value for this is 1000 feet.

Strength: determines the overall thickness of the structure. In the case of roads, weak roads are 0.5 feet thick, average roads are 1.5 feet thick, and strong roads are 3 feet thick.

Add Floor: input numbers here to add floors to your building. These floors appear in the floor level section of the window

Pressing 'DONE' will close the building creation window and place the building in the upper left corner of the the main Edificio window. From there you can drag the building and place it where you wish.


Working with Floors

In the bottom right section of the window is an area where floor data is displayed for rectangular and cylindrical buildings (the other buildings cannot have floors). All buildings are considered to be resting at a ground level of zero, however the elevation of each floor is displayed from the top of the floor, so the bottom-most floor would only display an elevation of zero if it had a zero thickness. The default thickness is two and this is what will be displayed when you first select a building. Each floor has a thickness which can be changed in the floor dialog.. This dialog box is accessed by double-clicking on the floor's hash mark. The default thickness for the floors is 0.08 feet. Each floor's walls share the same default thickness (2 for the bottom floor, 0.08 for all others)

You can add a new floor by double-clicking anywhere on the elevation line, or by entering a valid floor elevation in the middle section of the window where data is recorded and displayed for the overall building.

Floor Dialog

save button  

The Floor Dialog allows you to edit the appearance of a particular floor. This box is accessed by double-clicking on the hash mark for a particular floor in the floor elevation bar. If you are working with a rectangular building, you will see a dialog box similar to the one pictured at left. You can edit any of the thicknesses for the four walls. Depending on the value you enter, you may see the lines on the shape to the left increase or decrease in thickness. For large buildings, small values may not cause any change in appearance, however. If you are editing the floor of a cylindrical building, there will only be a single wall whose thickness you can change. The walls you are changing are those that are above the floor level you have selected. Thus if you are changing the thickness of the ceiling, no walls will appear for you to edit as there are none.

The bottom section of this dialog box displays information for the actual floor solid of the particular floor you are editing. Changing the value here will cause the thickness of the horizontal floor display to the left to grow or shrink providing the floor elevation is not so large as to make small changes unnoticeable.

A grid is also provided in the wall diagram for an idea of scale. If you change the size of the building drastically, this may change the scale of the grid as well.


 

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TroubleShooting

Here are some helpful tips to overcoming problems you may have in using the Edificio editor.

Building disappears in wall view
Can't select a new building
Can't move components
Can't edit ground level
Can't see wall(s) in wall view
Center view button shows nothing

Building disappears in wall view

If the building disappears in well view, it is probably because you selected it before going into wall view and the part of the building in the screen does not have any walls. Try deselecting the building by left clicking elsewhere on the canvas. The normal color of the building should return and the building should be visible once again.


Can't select a new building

If you are left-clicking on a building to select it, but it does not become selected, you may be in floor view in another building. Check the floor slider . If the slider is not set to zero, move it to zero and try selecting the building again. Alternately, if the component window is visible, closing this window will also set the floor to zero so you can select a new building.


Can't move components

Some critical components exist on multiple floors and cannot be moved. Attempts to move these components will give you an error message.


Can't edit ground level

To edit the ground level, you cannot be in floor view. Check the floor slider . If the slider is not set to zero, move it to zero and try editing the ground level again.


Can't see wall(s) in wall view

Sometimes in wall view a building appears to have no walls, or is missing certain walls. If you are sure that the building should have a wall, but you cannot see that wall, it may be that you are zoomed to far out, or that the wall is too thin to see under the current zoom level. Try zooming in more on the area where the wall should be. Eventually you will probably be able to see the wall.


Center button shows nothing

If you press the center button, but cannot see any buildings, you may be zoomed too far in or the buildings may be in a configuration such as a ring or at opposite corners to where the center view will not show you anything. Try zooming out more to get the buildings to appear again in the viewing area. Also, try looking at the navigator panel if the black square there is covering only white space, you will not be able to see anything. Drag the white box to where there are some buildings to get them to show up again.


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